Mark Kettle 1 Posted April 18, 2015 Share Posted April 18, 2015 Tims model balancer is good....seen here in use. Quote Link to comment Share on other sites More sharing options...
Peter Jenkins Posted April 18, 2015 Share Posted April 18, 2015 Getting the model to balance at the "quoted" CG position is just the first step. The CG is best arrived at after starting at a safe point and then adjusting the CG as a result of flying it and then moving the CG (shuffling batteries or, worst case, adding sticky lead) to get it to fly the way you feel comfortable with it. A let a friend fly my Wot4 and he said it felt like a completely different aircraft from his - it flew so much better! I then flew his and found it had a forward CG. After shifting the CG position backwards in stages, and turning down his control throws, he ended up with a sweet flying Wot4 which he loved. So, don't get hung up with measuring to the nearest fraction of an inch to arrive at a CG, Make sure it's on the safe side and go and fly it and then make the appropriate adjustments. You'll be amazed at how much better you can make aircraft fly by experimenting (in small changes only please) in moving the CG. BUT don't start with it too far aft as you might only get one flight out of it! Quote Link to comment Share on other sites More sharing options...
Tim Mackey Posted April 19, 2015 Author Share Posted April 19, 2015 Blimey another old thread revival lolQuite right Peter - I have several models that have the cog wrong in the manual - and several more that I tweaked to suit me. Many are nose heavy ( I guess for safety margin reasons ) as shown on the "plan". Quote Link to comment Share on other sites More sharing options...
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