Erfolg Posted January 14 Share Posted January 14 I am trying to create a extruded plane at a slight angle to the x,y plane, which starts wide and tapers to a narrower width. Â I am struggling to date. I feel confident that others will know the options. Quote Link to comment Share on other sites More sharing options...
Ron Gray Posted January 14 Share Posted January 14 I would create an offset plane at an angle then sketch the finished shape on that. Then loft from one to the other  Quote Link to comment Share on other sites More sharing options...
Erfolg Posted January 14 Author Share Posted January 14 I had thought that was a solution, although I did not think it was possible.  You now what is coming, it is the how🙂?  The general command process, from that, with luck (rather than intelligence) I will work out how to do it. Quote Link to comment Share on other sites More sharing options...
Ron Gray Posted January 14 Share Posted January 14 Sorry if I'm teaching you how to suck eggs but firstly learn how to loft:  Create a sketch the create an offset plane from that sketch    Create a new sketch on that offset plane   Next select the first sketch, then go to the menu and Create>Loft   Select the first profile (your bottom sketch), then select the second profile (your top sketch) and using the 'Rails' guide type the software will connect the two profiles   Click on OK and you will have a new body   Once you have the hang of the sthen you can obviously move / angle the top plane to where you want it to be and draw your sketch on that new plane.  There are other ways to achieve this but if you are trying to form a simple wedge then this should work for you. Quote Link to comment Share on other sites More sharing options...
Jonathan S Posted January 14 Share Posted January 14 Ron, I was going to suggest the same thing. I am following: https://www.youtube.com/@ProductDesignOnline  He has a number of good videos and a good learn 360 in 30 lessons which I am about 7 days into.    Quote Link to comment Share on other sites More sharing options...
Ron Gray Posted January 14 Share Posted January 14 Yes, PDO is a good one to follow, although some of his videos are a bit out of date now due to product development. Quote Link to comment Share on other sites More sharing options...
EvilC57 Posted January 14 Share Posted January 14 2 hours ago, Jonathan S said: Ron, I was going to suggest the same thing. I am following: https://www.youtube.com/@ProductDesignOnline  He has a number of good videos and a good learn 360 in 30 lessons which I am about 7 days into.    I'm right behind you, just completed day 3! Finding it all a bit of an uphill battle after learning the much simpler Tinkercad a couple of years ago. Quote Link to comment Share on other sites More sharing options...
Ron Gray Posted January 15 Share Posted January 15 Personally I wouldn’t go through each video, one after the other just use them as a reference tool when you get stuck. Quote Link to comment Share on other sites More sharing options...
EvilC57 Posted January 15 Share Posted January 15 (edited) 59 minutes ago, Ron Gray said: Personally I wouldn’t go through each video, one after the other just use them as a reference tool when you get stuck. Seems to me though that unless you’ve effectively ‘done the course’ with the videos, if like me you’ve never used Fusion 360 before, (as someone once said) you don’t know what you don’t know. Edited January 15 by EvilC57 Quote Link to comment Share on other sites More sharing options...
Ron Gray Posted January 15 Share Posted January 15 The problem is that if you watch all the vids you soon forget some of the detail. But once you’ve got the basics nailed, such as sketching various shapes and basic extruding then you can look at the vids to expand on your knowledge of sketching and extruding.  Anyway, that’s learning, each to their own. 1 Quote Link to comment Share on other sites More sharing options...
EvilC57 Posted January 15 Share Posted January 15 My initial problem was that because F360 works in an entirely different way to Tinkercad, with initially flat sketches, I didn't even know how to start a design. So even if I forget the details of how to go about doing something more complicated (and being in my late 60s I probably will!), at least if I've seen the videos I should later have some recall that something is possible, even if I have to search back through the videos to find it. 1 Quote Link to comment Share on other sites More sharing options...
Erfolg Posted January 17 Author Share Posted January 17 Still struggling, the problem I am having is a diagonal line from one plane to another.  The line tool does not seem to allow cross plane lines. I can create a point for a line on one plane (or parallel plane), many different angular lines along the  plane, or at 90 degrees to the pane, that is say the yz plane, not across the xyz planes.  There is normally always a way, simple when you know what you are doing. If only I knew what ..............................................  Quote Link to comment Share on other sites More sharing options...
Ron Gray Posted January 17 Share Posted January 17 @erfolg maybe if you could explain exactly what you are trying to do you may get some help. A hand drawn sketch would be good. Quote Link to comment Share on other sites More sharing options...
Martin Gay Posted January 18 Share Posted January 18 Erfolg, You may need to set the line parameters to 3D. As Ron says, please give us a hand drawn sketch of what you want to do.   Quote Link to comment Share on other sites More sharing options...
Erfolg Posted January 18 Author Share Posted January 18 I hope the sketch adds some clarity😀 Quote Link to comment Share on other sites More sharing options...
Ron Gray Posted January 18 Share Posted January 18 OK so you want to build a wheel spat? Assuming that is the case (and ignoring your bit in yellow that says done) you may be better having a look at T splines in Fusion 360 which allow you to create designs that curve in multiple planes. Lots of vids available to help this is just one: Â Â Quote Link to comment Share on other sites More sharing options...
Erfolg Posted January 19 Author Share Posted January 19 Well Ron, what can I say?  You might forget some of the detail, is very much an understatement when it comes to T-splines.  It does seem the way to go for Spats. Conceptually I cannot decide to go for two sperate halves, reflected, or a single shape, that will require slicing with supporting extrusion, to cope with the overhangs that would be printed in mid air.  I have used splines in the resent past, although without the complexity, and capability that the T-Splines video demonstrates.  One of the lessons that is appropriate to me, is to plan as far as possible what I am trying to achieve. My initial approach of free styling as I go leads to failure for me. How the video T-Spliner did what he did leaves me, well, speechless, and in admiration.  I will be re-watching the video in sections it seems. Quote Link to comment Share on other sites More sharing options...
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